Star Trek Online Collectors Edition

Star Trek Online Collectors Edition

  • Design your captain and crew from set races or create new ones: choose science, tactical, medical officers and more, then customize each with hundreds of skills and unique equiped weapons, equipment and armor.
  • Star Trek Online Collector’s Edition features loads additional bonus items including unique packaging, descriptive material and in-game items (see list below).
  • The first Massively Multiplayer Online game (MMO) set in the Star Trek universe, and the first AAA MMO ever to feature ground and space combat at launch.
  • Command a Klingon or Federation ship across a limitless galaxy, where you will discover, explore and develop your crew in an endless range of encounters. Randomly generated quadrants give players unlimited opportunities.
  • Customize the look of your ship using over 50 unique ship models, and do the same to your equipment to create the craft and equipment of your dreams.

Escape to the immersive multiplayer Star Trek universe in Star Trek Online. Captain your own customized ship, forge your allegiance and wage battle with your own customized crew ‐ across strange new worlds and into the deepest reaches of the final frontier. Set 30 years after Star Trek Nemesis, the universe is a much more dangerous place. The Klingons and Federation are on the verge of all out war. YOU ARE THE CAPTAIN Every player will begin the game as “captain” of a starship. You

List Price: $ 19.99

Price: $ 2.99


  1. TimeLord75 says:
    38 of 44 people found the following review helpful
    3.0 out of 5 stars
    A solid effort, but ultimately disappointing, May 18, 2010
    TimeLord75 (Jacksonville, FL (USA)) –

    = Fun:3.0 out of 5 stars 
    This review is from: Star Trek Online Collectors Edition (DVD-ROM)

    When I first heard that Cryptic Studios was taking over production of STO from Perpetual Entertainment, I was thrilled. Perpetual had effectively done everything in its power to alienate the Trekkers who would be playing the game, and Cryptic had a solid reputation with me from their work done on City of Heroes/Villains.

    Star Trek Online ultimately proved disappointing to me. I bought the Collector’s Edition, which is very nicely packaged and includes a slew of freebie passes to hand out to your friends, a cool-looking replica of the new combadge featured in the game, and a very nice selection of production art. The game installs easily and once the patcher finishes updating, you’re ready to go. Character creation is very involved, enabling you to customize virtually to your heart’s content. Human, Vulcan, Bolian, Betazoid, non-joined Trill, Andorian…or get really creative & invent your very own 100% original Star Trek alien species! You choose Tactical, Engineering or Science career path, the only difference between which is the powers granted for use in space & ground combat.

    Combat is the primary focus of STO, with a greater subjective focus on ground combat over space–which was sad for me, because I enjoyed space combat so much more. There’s minimal “exploration”, really no boldly going anywhere 100’s of players haven’t already been. There is an economy, which is strange really, but nice work has been done trying to shoehorn it into the canon. The levelling pace in STO is INSANE. You begin as a lowly Ensign. You’re rapidly promoted to Lieutenant, and from there you’ll go to Lieutenant Commander, Commander, Captain, and finally Rear Admiral. Each rank (aside from Ensign, which has 1, and RA which has 5) has 10 ranks. I rocketed all the way through to RA5 in what felt like no time at all, and I soloed 98% of the game. (This from the guy who took ~4 years to finally get 1 character to level 50 in City of Villains.) Unfortunately, STO suffers the exact same disease as any other MMO: Once you get to max level, there are only two things to do: PvP & large-scale raids. Since I’d rather gouge out my heart with a plastic butterknife than do either of those, I guess I’m done.

    Klingon play is 99% PvP. There’s some minimal PvE content, and they say there’s more coming, but…meh.

    I liked my time in STO. I want to love this game. Unfortunately, it was all over too fast & wound up feeling really rather empty. There’s very little “Star Trek” feeling to the game; I know that’s a meaningless statement without some examples to back it up, but I suppose it’s more subjective than anything else. There are other players in the game–you see them whizzing past in their own starships–but there’s no real conversation. No chatter, no roleplay, no…nothing. It’s a Massively Single-Player Online Not-Quite-Role-Playing Game.

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  2. Brandon says:
    51 of 64 people found the following review helpful
    4.0 out of 5 stars
    Average gamers review of STO, February 4, 2010
    Brandon (New Bern, NC, United States) –

    = Fun:4.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Star Trek Online Collectors Edition (DVD-ROM)

    First off, I am not a huge Star Trek fan, but I don’t dislike it either. I enjoyed the movies and the occasional TNG episode. I even enjoyed Enterprise. I like Scott Bakula, Connor Trinear, and who doesn’t love Jolene Blaylock. Hottest Vulcan ever. I never got into TOS, DS9 or Voyager however. That’s not to say I will never even give them a glance, just that I don’t think I’ve ever seen an episode other than some of TOS. Sooooo, I’m not a fan boy in any sense of the word. Now that you know a little about my Star Trek background, on with the review.

    The majority of this review was written prior to the actual release of the game. The content in this review is regarding my experiences of the beta and the first few days of release. Some of the details of this review may differ slightly as time passes due to updates; however, I feel that most will probably remain the same or very close.

    Short and sweet if you don’t want to read the whole review, I enjoy the game despite its minor flaws. I also believe the game has lots of room for improvement and shows great potential to be wonderful MMO. Ignoring the fact that it’s still got some beta bugs and I often had trouble connecting for the first few days with the servers either going down or being full, I would give it 8 out of 10 at its current stage and for the content alone.

    As far as the Collector’s Edition goes, I would save yourself the money unless you’re REALLY into the collectibles. While the badge and the art collection are nice and high quality, I don’t feel they’re worth the $33 premium.

    The rest of the review is for those of you still with me who want more DETAILS about the game.

    As for the game itself, I really enjoy it. You have full character customization and somewhat limited ship customization. You can choose the species and gender of your character or make your own with the ability to choose and manipulate a multitude of facial and body features. If you pick a specific race it comes with a few pre-determined traits and then you get to pick a couple more that fit your individual taste and play style. If you create your own race, you get to choose four traits from a list of almost 60 different traits that give bonuses to such things as strength, weapon abilities, ship related abilities, damage resistances, and numerous others.

    The ship customization is a little bit more limited. When you first start, you get to pick from three different styles of light cruiser or you can mix and match pieces from those three cruisers as well as the type of metal (gives it a different color) and markings on the ship. The physical look of the ship is the only thing that you can really change. That is to say, you can’t choose how many weapon slots it has, how many bridge officer consoles you can have, etc. You can however choose different weapons and equipment, but you only have so many slots for each type. Once you rank up to Lieutenant Commander, you get your second ship. This time you’re given a choice of an Escort, a Cruiser, or Science vessel. One is better on offense and has more weaponry, one is better on defense and has better shielding and hull rating, and the third is sort of a combination/happy medium between the two.

    As you level up you’re also given a pool of skill points that you can invest in your skills. The skills you have are determined by your class; tactical, engineering, or science. You can spread your points out, or you can spend them on one specific skill and max it out. As you level up you also obtain new skills and abilities to apply points to. You’re also given bridge officer points through the leveling process. These points are spent on bridge officer skills. I believe bridge officer skills are randomly generated; however, if you don’t like a skill that your bridge officer has, you can always train your bridge officer in a specific skill using your pool of Star Fleet Merits. Each bridge officer has two skills for each rank, so they have two ensign, two lieutenant, two lt. commander, and two commander skills. One of their skills is a ship skill and the other is a ground skill. If you want to train them in something, it will replace a skill of that same rank and type. For example if you want to train one of your officers in a Lieutenant grade ship skill it will replace their current Lieutenant grade ship skill.

    Navigating the game world is fairly simple and I in no way feel constrained at all. In the game space there are different sectors, and within those sectors are different systems. When you are flying through sector space you are essentially flying at what is considered warp speed. It may not feel like space travel or be reminiscent of the various TV series, but there’s a reason for this. If it took me three actual days to travel from Earth Space Dock to Deep Space Station K7 (in neighboring sectors) in the game, I wouldn’t play the game. It would just…

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  3. Jason Arnold says:
    8 of 9 people found the following review helpful
    4.0 out of 5 stars
    “‘Collector’s Edition’ exclusives” described, April 26, 2010
    Jason Arnold (Canada) –

    = Fun:3.0 out of 5 stars 
    This review is from: Star Trek Online Collectors Edition (DVD-ROM)

    There’s an exhaustive amount of “I love this game” vs “Don’t waste your time” reviews out there – I’ll leave that part up to you. I sprung for the “Collector’s Editon” box after spending too much time waffling over the ‘is it worth it?’ factor of the physical “bonus items” (versus just getting a digital edition) so, in case you’re in the same boat, read on:

    “Deluxe Packaging – Futuristic 3dX holography set in a high quality brushed aluminum finish.”

    Far nicer than your average retail game box. A hidden magnetic catch keeps everything contained and overall it has a nice ‘gift box’ appearance inside and out. The holograph is a nice touch but, don’t be fooled, the ‘brushed aluminum’ is simply a matte silver decal over a sturdy cardboard box.

    “Deluxe Manual – Hardbound, art book, manual, and disc case in a single, elegant package.”

    Since the ‘art book’ portion of this package is what ultimately sold me on buying this edition, I’ll tell you a bit about it. Physically, the quaility is very nice; content-wise, I was left wanting. Since the Trek universe is so vast and this game was in development for like 5 years, I’d hoped for some cool behind-the-scenes/concept art/sketches/process work here, but the 30ish pages of ‘art’ are sadly light on substance: basically stylized screen captures and 2 pages of stuff I hadn’t already seen on the website. Ultimately, I WOULD NOT recommend buying this editon on the merit of the art book alone. I did and I regret it.

    “Communicator Badge – High quality cast metal design based on the in-game badge model.”

    A nice collectible: solid with a nice brushed finish; wearable if you like (attaches using 2 typical pin backs, sadly no hole-saving low profile magnets here).

    “Guest Passes – Credit card style buddy passes entitling friends for a ten day game trial.”

    A nice touch – they look pretty cool and are a good value for getting your friends in on the action.

    The rest of the features (Red Matter Capacitor, Next Generation Uniform, Deep Space Nine Uniform) are in-game features that I haven’t gotten around to checking out yet – might edit these in to the review later.

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